Iomedae

Born as a mortal in Cheliax, Iomedae is the youngest of the gods. She served first as a warrior leading the Knights of Ozem against the Whispering Tyrant, and later ascended to godhood by passing the Test of the Starstone, when she was chosen by Aroden as his new herald following the death of Arazni. When Aroden himself died, Iomedae inherited most of his followers and the bulk of his church, tilting them toward valor, justice, and honor. She is a missionary and crusader, and is crucial to overcoming the evil tide that is sweeping across Golarion. Her alignment is lawful good; her portfolio is honor, justice, rulership, and valor; and her domains are Glory, Good, Law, Sun, and War. Her favored weapon is the longsword.

Goals

Iomedae is by far the most active god when it comes to battling evil on Golarion. As a worshiper of the Inheritor, your first goal is to stamp out evil and injustice wherever you find it. You can do this in cities or in the wild, because the truth of your goddess shines brightly wherever she stands. You do not charge into battle against unbeatable odds—your faith does not require stupidity—but you do all in your power to protect the innocent and show them how to stand up for themselves.

Identifiers

The first icon of Iomedaean worshipers is the sword. Whether or not you personally wield one, you likely carry a token sword of copper, tin, brass, or bronze somewhere on your person, and may display your goddess’s sword and sunburst holy symbol openly, on a shield, tabard, or banner. You prefer to keep your raiment clean and in good repair, so as to appear strong and proud.

Devotion

Plenty of people offer lip service to Iomedae, speaking out against evil and mostly trying to avoid temptation, but still living their lives as they will. These people are on the right track, but are little more than children in the spiritual sense. If you are truly faithful to Iomedae,
you don’t just speak out against evil, but actively devote yourself to fighting it in any capacity you can, including putting your personal safety on the line. You abstain from all but the strongest temptations and offer penance when you fail. You have a strict code by which you judge others, and an even stricter code for yourself.

Other Faiths

Iomedae herself is on good terms with all the good gods, as well as the civilization-oriented Abadar, and as a result her followers tend to be as well. As one of them, you’re happy to work with all good souls against evil, try to set a good example for adherents of neutral faiths, and never ally with any of the dark gods. Of course, just because you’re on good terms with other churches doesn’t mean you don’t have your own private opinions of them. Sarenrae’s followers are often holy crusaders and thus closest to your heart, and Torag’s military experts are invaluable in a fight. You feel that followers of Cayden Cailean and Desna can be too impulsive and shortsighted. Shelynites think too much about beauty and rarely enough about worldly matters. Erastil’s followers are strong when defending their homes, but all too willing to let the world go to hell around them so long as their own little plot of land remains inviolate. Regardless of such feelings, flawed allies are far better than no allies at all.

Sins

If you see an opportunity to right a wrong and fail to take it, you have sinned against Iomedae and must perform a penance that fixes the original situation. If that’s not possible, you must find three others like it and make those right instead. You must stand for justice, and the only exception is if you are playing a longer game that will have far greater benefits when it comes to fruition. Should you fail in this, you may lose traits and class abilities related to your faith until you complete your penance.

Code of Conduct

The followers of Iomedae are just and strong. Their mission is to right wrongs and eliminate evil at its root. They are crusaders and live for the joy of righteous battle. They serve as examples to others, and their code demands they protect the weak and innocent by eliminating sources of oppression, rather than the symptoms. They may back down or withdraw from a fight if they are overmatched, but if their lives will buy time for others to escape, they must give them. Their tenets include:

• I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.

• I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.

• I am the first into battle, and the last to leave it.

• I will not be taken prisoner by my free will. I will not surrender those under my command.

• I will never abandon a companion, though I will honor sacrifice freely given.

• I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.

• When in doubt, I may force my enemies to surrender, but I am responsible for their lives.

• I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.

• I will suffer death before dishonor.

• I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.

Iomedae

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