Torag is an ancient god, and his dwarven followers credit him with the creation of the world, with the appearance of life an afterthought to the genius of his creation. He is a hard and proud patriarch, a distant father who nevertheless loves his children. He is a shrewd planner, a great maker of contingencies and lacunae in his plans, and he holds forethought as one of the principal gifts of life. He is a stout fighter, rarely given to rage, but when his anger awakens, the earth shakes and cities fall. Though he is often thought of as a dwarven god, he continues to gain traction among humans as well, and his human followers now outnumber the dwarven ones. Torag’s alignment is lawful good; his portfolio includes the forge, protection, and strategy; and his domains are Artifice, Earth, Good, Law, and Protection. His favored weapon is the warhammer.


With every action, you hope to achieve your goals: the safety of your people, the conquering of an enemy, or the crafting of useful and sturdy tools for civilization. You believe in exploration and discovery, and in making your small mark on the world Torag has given you. This doesn’t mean that you are constantly driven and grim, but you believe that life is a precious gift, and every breath you breathe should have purpose to it. Sometimes that
purpose is protecting your community, and sometimes it’s simply enjoying the company of your friends with a good ale. Still, you like to keep your hands and mind busy, and even during rest periods, you’ve generally got a small project to work on.


Most dwarves follow Torag, but you can spot one of the devoted by the rings on his fingers, in his beard, on his fingers, or in his ears. You take your achievements seriously, and every ring tells a story. Each of these rings carries the symbol of Torag—an intricate hammer—along with other marks indicating how the bearer earned that ring: service to a friend, fealty to a lord, discovering new veins of metal, and so forth. Torag’s priests wear leather forge aprons and carry functional hammers unless the situation calls for armor and more significant weapons, and they are well aware of the faithful in their vicinity.


Torag is not a god of half measures. Either you worship him or you don’t; either you take his doctrine as it is or you don’t. Yours is not a religion of convenience, and when you are of the faith, you are expected to remain orthodox in all ways.

Other Faiths

The followers of other faiths are flighty, frivolous, and waste too much of their time on nonessential works. Of the gods of good, you are most likely to appreciate the attitudes of Erastil’s worshipers, who value community and family, and you salute the discipline of Iomedae’s followers. Oddly, though they are usually too happy-go lucky, you find the faithful of Cayden Cailean relaxing—there’s something about their bonhomie that loosens you up a bit. Of course, they can take it too far, and your affection for them can quickly turn paternalistic and dismissive. You despise the cult of Rovagug and seek to smash it every turn, yet this strangely isn’t enough to make you comfortable around followers of Sarenrae—you appreciate their devotion to the cause, yet you can’t help but see their focus on forgiveness and veneration of the sun as weaknesses.


Torag is by nature a conservative god, and cautions against rash behavior. Making impetuous
decisions, flaunting tradition, disregarding proven counsel out of hand, and intentionally crafting items of less than exceptional quality (except under the most dire circumstances) all draw his ire.

Code of Conduct

A follower of Torag’s duty is first to protect her people, but defending the works and traditions of her culture follow at a close second. These paladins are dedicated to protecting not just the lives but the lifestyles of those under their charge and hold the ways of their chosen people as holy, especially when they are the centuries-old ways of an entire race. Their tenets include:

• My word is my bond. When I give my word formally, I defend my oath to my death. Traps lie in idle banter or thoughtless talk, and so I watch my tongue.

• I am at all times truthful, honorable, and forthright, but my allegiance is to my people. I will do what is necessary to serve them, including misleading others.

• I respect the forge, and never sully it with half hearted work. My creations reflect the depth of my faith, and I will not allow flaws save in direst need.

• Against my people’s enemies I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag.


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